SSX On Tour
TODO: Rip in-game versions? There is audio options menu as usually in EA games and there are several playlists defined, as well as 3 Mix Tapes where player can set own songs in a single playlist. Menu seems to be limited to few specific songs, but they are also in the Collective playlist as well as selectable for player defined playlists. In the gameplay there is also possibility to switch playlist and change song. Definitions of all songs (their indexes, info about the album and even BPM) is in file music.inf in "config" folder. According to config, songs can have defined length of play-time (so time before song gets switched to another one), with default being 120 seconds. When it comes to audio structure, there are two main files: femusic.big and music.big. Both files have inside MPF and MUS files. FEMusic is the music in the menus, there are full versions of all the songs and the menu instrumentals of few songs, as well as menu ambience. Music is the actual music in the gameplay, split into very small pieces with various special effects applied to the songs, usually split to 9 or 10 fragments. In PSP, all the music from menu is in AUD format. Also files from SSX 3 were copied over in "config" folder. In both MPF/MUS and AUD cases foobar2000 can play them. Demo version checked. File names per songs added (TODO PSP). Songs ordered by how they are ordered in all the playlists. Credits video available online. Licensed music titles checked. In-game titles added. Links updated with music.youtube.com. Trailers checked. Soundtrack from all versions (except GameCube) available to download at http://vgm.hcs64.com